@inproceedings{SSMW09,
title = "Real-Time Soft Shadows Using Temporal Coherence",
author = "Daniel Scherzer and Michael Schw{\"a}rzler and Oliver
Mattausch and Michael Wimmer",
year = "2009",
abstract = "A vast amount of soft shadow map algorithms have been
presented in recent years. Most use a single sample hard
shadow map together with some clever filtering technique to
calculate perceptually or even physically plausible soft
shadows. On the other hand there is the class of much
slower algorithms that calculate physically correct soft
shadows by taking and combining many samples of the light.
In this paper we present a new soft shadow method that
combines the benefits of these approaches. It samples the
light source over multiple frames instead of a single frame,
creating only a single shadow map each frame. Where temporal
coherence is low we use spatial filtering to estimate
additional samples to create correct and very fast soft
shadows. ",
pages = "13--24",
month = dec,
booktitle = "Advances in Visual Computing: 5th International Symposium on
Visual Computing (ISVC 2009)",
isbn = "978-3642103308",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
location = "Las Vegas, Nevada, USA",
keywords = "real-time rendering, soft shadows"
}