@article{mattausch-2010-tao,
title = "High-Quality Screen-Space Ambient Occlusion using Temporal
Coherence",
author = "Mattausch, Oliver and Scherzer, Daniel and Wimmer, Michael",
year = "2010",
abstract = "Ambient occlusion is a cheap but effective approximation of
global illumination. Recently, screen-space ambient
occlusion (SSAO) methods, which sample the frame buffer as a
discretization of the scene geometry, have become very
popular for real-time rendering. We present temporal SSAO
(TSSAO), a new algorithm which exploits temporal coherence
to produce high-quality ambient occlusion in real time.
Compared to conventional SSAO, our method reduces both noise
as well as blurring artifacts due to strong spatial
filtering, faithfully representing fine-grained geometric
structures. Our algorithm caches and reuses previously
computed SSAO samples, and adaptively applies more samples
and spatial filtering only in regions that do not yet have
enough information available from previous frames. The
method works well for both static and dynamic scenes.",
pages = "2492--2503",
month = dec,
number = "8",
issn = "0167-7055",
journal = "Computer Graphics Forum",
volume = "29",
keywords = "temporal coherence, ambient occlusion, real-time rendering",
URL = "http://www.cg.tuwien.ac.at/research/publications/2010/mattausch-2010-tao/"
}