@inproceedings{SCHWAERZLER-2012-FAS,
title = "Fast Accurate Soft Shadows with Adaptive Light Source
Sampling",
author = "Michael Schw{\"a}rzler and Oliver Mattausch and Daniel
Scherzer and Michael Wimmer",
year = "2012",
abstract = "Physically accurate soft shadows in 3D applications can be
simulated by taking multiple samples from all over the area
light source and accumulating them. Due to the
unpredictability of the size of the penumbra regions, the
required sampling density has to be high in order to
guarantee smooth shadow transitions in all cases. Hence,
several hundreds of shadow maps have to be evaluated in any
scene configuration, making the process computationally
expensive. Thus, we suggest an adaptive light source
subdivision approach to select the sampling points
adaptively. The main idea is to start with a few samples on
the area light, evaluating there differences using hardware
occlusion queries, and adding more sampling points if
necessary. Our method is capable of selecting and rendering
only the samples which contribute to an improved shadow
quality, and hence generate shadows of comparable quality
and accuracy. Even though additional calculation time is
needed for the comparison step, this method saves valuable
rendering time and achieves interactive to real-time frame
rates in many cases where a brute force sampling method does
not.",
pages = "39--46",
month = nov,
booktitle = "Proceedings of the Vision, Modeling, and Visualization
Conference (VMV 2012)",
keywords = "soft shadows, real-time rendering"
}